Learning to infer… Social skills
34,95 € (VAT not included)
Illuminate the answer with the magic lantern!
Box with 63 illustrated cards for mentalist work. Each card has a curious or absurd situation that must be inferred and argued linguistically. The cards allow an amusing self-correction, since the child has a pointer or a “magic or secret” flashlight with which he/she can verify the correct answer. Recommended for those children with pragmatic, abstraction, language dysabilities,… It allows both individual and group work.
There are three groups of cards depending on the skill we are interested in working on: character personality, deducing how the character feels about the scene, and identifying the appropriate/inappropriate behavior the character is displaying.
The pack contains a box for storing the cards, a flashlight or “magic” pointer and an explanatory card with multiple activities.
| Brand | Super Duper |
|---|
In stock
somdn_product_pageDescription
With magic lantern!
Box with 63 cards illustrated with beautiful drawings to encourage mentalist work. Each card represents a curious or absurd situation that the person will have to infer and argue linguistically. On the back of each card, there is a short story and 3 written sentences related to the text, so that the patient or student can choose the correct answer. The cards allow an amusing self-correction, since the child has a pointer or “magic or secret” flashlight with which he/she can verify the correct answer. The texts are presented in English, but are easily understandable and adaptable to other languages. Material especially recommended for those children with pragmatic, abstraction, language dysabilities,… It allows both individual and group work.
There are three groups of cards depending on the skill we are interested in working on:
Section I – (cards #1-21): you are required to make an inference about the character’s personality from their behavior in the scene.
Section II – (cards #22-43): the person must infer how the character in the scene is feeling.
Section III – (cards #44-63): you must identify the appropriate/inappropriate behavior the character is displaying in the scene.
The pack contains a box for storing the cards, a flashlight or “magic” pointer and an explanatory card with multiple activities.
Super Duper language cards and games
Much of the range is photo and picture card decks for vocabulary, inferencing, sequencing and pragmatics. What Are They Thinking? brings together 60 cards showing everyday situations for working out thoughts and feelings, and Sequences – Activities of Daily Living offers 20 six-photo sequences to order and narrate routines. For language work through group play, the Magnetalk Match-Up Adventure is a magnetic game that combines sentence building and cooperation, and it is one of the brand's best sellers.Articulation and communication materials
The Jumbo Mighty Mouth® hand puppet is worked by hand to show places of articulation visually; it is Super Duper's best-selling product at Logopedicum. For augmentative communication, the Webber® communication book sorts and carries picture symbols.Why buy Super Duper at Logopedicum?
It is material designed in practice by a speech-language pathologist, highly visual and covering a wide range of topics, useful in one-to-one sessions, groups and school settings. At Logopedicum you can buy it with an invoice for your organisation.
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https://logopedicum.com/en/product/learning-to-infer-social-skills/274323 Learning to infer... Social skills
With magic lantern!
Box with 63 cards illustrated with beautiful drawings to encourage mentalist work. Each card represents a curious or absurd situation that the person will have to infer and argue linguistically. On the back of each card, there is a short story and 3 written sentences related to the text, so that the patient or student can choose the correct answer. The cards allow an amusing self-correction, since the child has a pointer or "magic or secret" flashlight with which he/she can verify the correct answer. The texts are presented in English, but are easily understandable and adaptable to other languages. Material especially recommended for those children with pragmatic, abstraction, language dysabilities,... It allows both individual and group work.
There are three groups of cards depending on the skill we are interested in working on:Section I - (cards #1-21): you are required to make an inference about the character's personality from their behavior in the scene. Section II - (cards #22-43): the person must infer how the character in the scene is feeling. Section III - (cards #44-63): you must identify the appropriate/inappropriate behavior the character is displaying in the scene.
The pack contains a box for storing the cards, a flashlight or "magic" pointer and an explanatory card with multiple activities.
https://logopedicum.com/wp-content/uploads/2022/03/Habilidades-sociales-247x300.jpg34.95 instock COGNITIVE AND EMOTIONAL DEVELOPMENTCommunication and pragmaticsLANGUAGESocial skills 0 0.00 0
https://logopedicum.com/wp-content/uploads/2022/03/Habilidades-sociales-247x300.jpg2169921639212612167521672 34.95 34.95 0.00 0.00 1647455719000
