Aprender es modificar o adquirir nuevas habilidades, destrezas, conocimientos, conductas y valores mediante la experimentación, el estudio, la observación, el razonamiento o la instrucción. Múltiples y variados juegos disponibles hoy en día, desde los más clásicos hasta los más innovadores, pueden ser grandes herramientas para construir una variedad de aprendizajes: lectoescritura, matemáticas, razonamiento y resolución de problemas, etc. aportando motivación e interés a los jugadores. Más allá de la estimulación de las inteligencias múltiples, fomentaremos la autoestima, incentivaremos la cooperación y el trabajo en equipo y mejoraremos el comportamiento y la actitud, entre otros muchos aspectos.
La atención educativa a los niños con necesidades educativas asociadas a altas capacidades intelectuales es objeto de estudios y actuaciones por parte de investigadores, la Administración Educativa y por los propios profesores y padres. A pesar de ello, las necesidades específicas de los alumnos superdotados o con talento no han sido suficientemente consideradas en muchos de nuestros centros educativos.
De este problema se derivan otros también importantes referidos a cuáles son las características de los superdotados, cómo, quién y cuándo puede identificarlos y cómo, quién y cuándo debe intervenir en su atención educativa.
En este libro no se busca, evidentemente, dar respuesta a todas estas cuestiones pero se pretende que se constituya en un instrumento de apoyo a padres y profesores en el trato con sus hijos o alumnos con características asociadas a la superdotación intelectual.
En la primera parte se intenta sintetizar algunos de los aspectos más relevantes relacionados con la conceptualización y características de la superdotación y las altas capacidades.
La segunda parte está dedicada a la identificación de la superdotación intelectual en el contexto familiar y escolar. En primer lugar se realiza una aproximación al concepto mismo de identificación y evaluación desde el modelo de necesidades. A continuación se exponen con cierto detenimiento nuevos instrumentos elaborados desde la perspectiva de la identificación de las necesidades educativas de los alumnos. Tienen la particularidad de ser de fácil aplicación y de rápida corrección e interpretación, facilitadas por el correspondiente programa informático y los ejemplos explicativos que se proponen en el CD-ROM.
La tercera parte de este libro está dedicada a la intervención. Se ha puesto especial cuidado en instar a los alumnos a la búsqueda de aplicaciones a la vida diaria, tanto en las relaciones interpersonales como con el medio. Buscamos también la educación en valores y propiciar actuaciones sensatas y con buen juicio. El eje que guiará toda la exposición es la perspectiva práctica. Lo que, a nuestro modo de ver, deben principalmente conocer los profesores, y en su justa medida los padres, respecto a estos alumnos es la forma de llegar a determinar sus necesidades educativas específicas y la forma de poder prestar a todos y cada uno la ayuda pedagógica más adecuada en los diferentes momentos de su escolarización.
https://logopedicum.com/en/producto/alumnos-con-altas-capacidades-intelectuales/2542Alumnos con altas capacidades intelectuales
La atención educativa a los niños con necesidades educativas asociadas a altas capacidades intelectuales es objeto de estudios y actuaciones por parte de investigadores, la Administración Educativa y por los propios profesores y padres. A pesar de ello, las necesidades específicas de los alumnos superdotados o con talento no han sido suficientemente consideradas en muchos de nuestros centros educativos.
De este problema se derivan otros también importantes referidos a cuáles son las características de los superdotados, cómo, quién y cuándo puede identificarlos y cómo, quién y cuándo debe intervenir en su atención educativa.
En este libro no se busca, evidentemente, dar respuesta a todas estas cuestiones pero se pretende que se constituya en un instrumento de apoyo a padres y profesores en el trato con sus hijos o alumnos con características asociadas a la superdotación intelectual.
En la primera parte se intenta sintetizar algunos de los aspectos más relevantes relacionados con la conceptualización y características de la superdotación y las altas capacidades.
La segunda parte está dedicada a la identificación de la superdotación intelectual en el contexto familiar y escolar. En primer lugar se realiza una aproximación al concepto mismo de identificación y evaluación desde el modelo de necesidades. A continuación se exponen con cierto detenimiento nuevos instrumentos elaborados desde la perspectiva de la identificación de las necesidades educativas de los alumnos. Tienen la particularidad de ser de fácil aplicación y de rápida corrección e interpretación, facilitadas por el correspondiente programa informático y los ejemplos explicativos que se proponen en el CD-ROM.
La tercera parte de este libro está dedicada a la intervención. Se ha puesto especial cuidado en instar a los alumnos a la búsqueda de aplicaciones a la vida diaria, tanto en las relaciones interpersonales como con el medio. Buscamos también la educación en valores y propiciar actuaciones sensatas y con buen juicio. El eje que guiará toda la exposición es la perspectiva práctica. Lo que, a nuestro modo de ver, deben principalmente conocer los profesores, y en su justa medida los padres, respecto a estos alumnos es la forma de llegar a determinar sus necesidades educativas específicas y la forma de poder prestar a todos y cada uno la ayuda pedagógica más adecuada en los diferentes momentos de su escolarización.https://logopedicum.com/wp-content/uploads/2015/11/9788478699667-c--pia-247x300.jpg26.94instockReading and writingBooks00.000https://logopedicum.com/wp-content/uploads/2015/11/9788478699667-c--pia-247x300.jpg2213622422616226.9425.900.000.002015-11-12T17:21:43+01:00
Classic board game in its best format thanks to its compact and lightweight design that allows it to be transported and stored. In this box we find a lot of letters that we will have to place in the grid as a crossword puzzle to discover the "Magic Word". This game, suitable for ages 7 and up, will help us to have a good time with the family, in session, in the classroom, etc., while allowing us to exercise different linguistic skills,phonological awareness, lexical skills, etc. The thin metal box, printed on both sides, contains the different magnetic pieces that provide fun and entertainment, avoiding their loss. Ideal resource for traveling.
https://logopedicum.com/wp-content/uploads/2018/06/magic-word.001-247x223.jpeg9.08instock6 – 9 years9 – 12 yearsAGEAreas of DevelopmentGAME TYPEGAMES AND TOYSLANGUAGELanguage gamesLEARNINGSPhonetics and phonologyReading and writingReading and writingReading and writing gamesTravel toysTYPE OF TOY00.000https://logopedicum.com/wp-content/uploads/2018/06/magic-word.001-247x223.jpeg51231140382269.087.500.000.002018-06-07T10:14:25+02:00
https://logopedicum.com/en/product/the-mad-scientist-young-detectives/122.87258299The mad scientist - Young detectives
These science kits allow children to have fun and learn at the same time as they can become real researchers for a few hours and experiment in their own laboratory.
These kits come equipped with the necessary material as well as a simple guide accompanied by demonstrative photos of the processes and explanations and scientific facts.
Adult supervision is required for their use.
This kit focuses on footprints.
Children can experiment with creating their own footprints and interpreting them.
They will learn how to extract invisible footprints from different surfaces using iron powder, masking tape and brushes.
Just like at crime scenes.
The final experiment will be to create their own 3D footprint mold.
For ages 6 and up.
https://logopedicum.com/wp-content/uploads/2018/06/jovenes-detectives.001-247x223.jpeg22.87instockGAMES AND TOYSTYPE OF TOYTravel toysAGE6 – 9 years9 – 12 yearsGAME TYPEReading and writing gamesAreas of DevelopmentReading and writingLEARNINGSReading and writing00.000https://logopedicum.com/wp-content/uploads/2018/06/jovenes-detectives.001-247x223.jpeg2016422615714322.8718.900.000.002019-03-18T18:29:32+01:00
With this particular colored mikado we have a quick and fun game that can serve as a positive reward after a good work session. The die indicates the color of the stick to be extracted and of course we have to be skillful to remove the stick and avoid dropping the ring and disassembling the structure. Highly recommended for training fine psychomotor skills (pulse, dexterity, precision, etc.).
https://logopedicum.com/wp-content/uploads/2018/11/Mikado-247x300.jpg8.35instock6 – 9 years9 – 12 yearsAGEBoard gamesFamily gamesGAME TYPEGAMES AND TOYSMotor skills gamesTravel toysTYPE OF TOY00.000https://logopedicum.com/wp-content/uploads/2018/11/Mikado-247x300.jpg132164491401458.356.900.000.002018-11-12T12:16:06+01:00
https://logopedicum.com/en/product/magnetic-game-battleship/19.08259342Magnetic game - Battleship
Classic board game in its best format thanks to its compact and lightweight design that allows it to be transported and stored. In this box we find the typical game of "Sink the Fleet" that will help us to have a good time in family, in session, in the classroom, etc. at the same time that allows us to work on alpha-numeric combination, spatial orientation, intuition, etc.
The thin metal box, printed on both sides, contains the different ships of the naval battle and different magnetic pieces that provide fun and entertainment avoiding the loss of the same. Ideal resource for travel.
https://logopedicum.com/wp-content/uploads/2018/06/batalla-naval.001-247x223.jpeg9.08instockGAMES AND TOYSTYPE OF TOYBoard gamesTravel toysAGE6 – 9 years9 – 12 yearsAlso for adultsFamily gamesGAME TYPELogic and math games00.000https://logopedicum.com/wp-content/uploads/2018/06/batalla-naval.001-247x223.jpeg36381342241409.087.500.000.002018-06-06T20:13:04+02:00
Hands up, this is a game! Talk with your hands instead of words and try to find a player whose hand is making the same gesture as yours. Successful? You already have a point for both players. But watch out for the player who "talks" with both hands.... you'd better make the same gesture as soon as possible! A hilarious and simple game to test your coordination and attention.
The set includes 78 cards with one hand, 2 or 4 copies of each gesture, 12 cards with two hands and 1 copy of each gesture.
https://logopedicum.com/wp-content/uploads/2018/06/manos-arriba.001-247x223.jpeg13.19instock6 – 9 years9 – 12 yearsAGEBoard gamesFamily gamesGAME TYPEGAMES AND TOYSTYPE OF TOY00.000https://logopedicum.com/wp-content/uploads/2018/06/manos-arriba.001-247x223.jpeg3813723313414013.1910.900.000.002019-01-09T19:40:42+01:00
Spread the 36 magnetic disks on the table and roll the dice. These will give you two characteristics to know which discs to take: a symbol and a color. All of you at the same time will be piling up in a hurry those disks that meet the conditions indicated by the dice, with only one hand! Be careful and do not take a disc that does not correspond or you will be penalized.
In addition, all discs have a magnet, which will make you pick them up faster and get more discs in the shortest time! Exciting game to promote attention, visual association, processing speed, reflexes, fine motor skills and communication.
For 2-6 players. From 4 years old
Approximate starting time: 10 minutes
https://mundologopedicum.com/ideas-practicas/juegos-y-recursos-para-tdah/https://logopedicum.com/wp-content/uploads/2018/06/crazy-clack.001-247x223.jpeg34.97instock3 – 6 years6 – 9 years9 – 12 yearsADHDAGEAreas of DevelopmentAttention and concentration gamesBoard gamesCOGNITIVE AND EMOTIONAL DEVELOPMENTExecutive functionsFamily gamesGAME TYPEGAMES AND TOYSMemory and attentionSPECIAL EDUCATIONAL NEEDSTYPE OF TOY00.000https://logopedicum.com/wp-content/uploads/2018/06/crazy-clack.001-247x223.jpeg2331572022813234.9728.900.000.002019-01-09T19:12:07+01:00
https://logopedicum.com/en/product/letters-and-categories-magnetic/19.08259555Letters and categories - magnetic
Set of Semantic Categories.
Classic board game in its best version, thanks to its compact and lightweight design that allows easy transport and storage. This box contains a set of semantic categories ideal for having a good time with the family, in session or in the classroom, while exercising lexical access and phonological awareness, trying to quickly evoke names of: animals, cities, foods, objects, etc. Add a timer and the competition gets even more exciting! The slim metal box, printed on both sides, includes a roulette wheel and magnetic pieces for added fun and entertainment, preventing loss. An ideal resource for traveling.
https://logopedicum.com/wp-content/uploads/2018/06/lettergories.001-247x223.jpeg9.08instock6 – 9 years9 – 12 yearsAGEAlso for adultsAreas of DevelopmentGAME TYPEGAMES AND TOYSHearing and languageJuegos de aprendizajeLANGUAGELanguage gamesLEARNINGSPhonetics and phonologyReading and writingReading and writingReading and writing gamesSemanticsTravel toysTYPE OF TOY00.000https://logopedicum.com/wp-content/uploads/2018/06/lettergories.001-247x223.jpeg22451140164369.087.500.000.002018-06-06T19:27:38+02:00
Senzeez vibrating cushions are a wonderful resource to calm and relax both children and teenagers. The sensation generated by their vibration when pressed or when sitting down helps to relax and to stay seated in the chair for a longer time during meals, when doing school work, etc. Thus, it is an especially interesting resource for people with attention and concentration difficulties, with anxiety, with difficulty to finish a task sitting, with sensory deficit or hypersensitivity, with autism, etc. or many other special educational needs.
The cow model is finished with extra soft touch fur that not only motivates animal fans but also offers an extra sensory stimulation.
https://mundologopedicum.com/para-saber-mas/experimento-camara-oculta-una-sesion-clinica/https://logopedicum.com/wp-content/uploads/2018/04/vaca.001-247x223.jpeg42.89instockGAMES AND TOYSTYPE OF TOYSensory stimulationAGE3 – 6 years6 – 9 years9 – 12 yearsAreas of DevelopmentSensory stimulationMemory and attentionMULTISENSORY STIMULATIONVibrating pillowsSPECIAL EDUCATIONAL NEEDSASDADHD00.000https://logopedicum.com/wp-content/uploads/2018/04/vaca.001-247x223.jpeg361321402213242.8935.450.000.002018-04-17T15:10:23+02:00
Splash is a dizzying game that will test your skill and strategy. Ideal to take everywhere because of its compact size (and if you don't have a smooth surface to play it on, you can always use the upside down box!) Has anyone fallen in the water? Whew! The tower just fell, one player is closer to victory? But first you have to build the tower, piece by piece, matching its shape or color. The goal is to outsmart your opponents by choosing pieces to make them knock down the tower. At the start of the game, each player, in turn, picks a piece from the center pile. Then, each player chooses a piece to build a tower among all the players but, instead of placing it himself, he gives it to the player on his left. When a tower falls, the player who dropped it keeps the pieces that have fallen from the tower (he must take a maximum of three) and leaves a base to continue building on it. The player who had given him the piece receives a drop of water. The players get rid of their pieces and get drops of water, until one player has no more wooden pieces or gets three drops. That player is the winner.
The set includes:
30 pieces of wood (5 different shapes in 6 colors each)
14 chips in the shape of water drops
1 regulation.
https://logopedicum.com/wp-content/uploads/2018/06/splash.001-247x223.jpeg14.40instock6 – 9 years9 – 12 yearsAGEBoard gamesFamily gamesGAME TYPEGAMES AND TOYSMotor skills gamesTYPE OF TOY00.000https://logopedicum.com/wp-content/uploads/2018/06/splash.001-247x223.jpeg512242263212814.4011.900.000.002019-01-09T19:46:21+01:00
Senzeez vibrating cushions are a wonderful resource to calm and relax both children and teenagers. The sensation generated by their vibration when pressed or when sitting down helps to relax and to stay seated in the chair for a longer time during meals, when doing school work, etc. Thus, it is an especially interesting resource for people with attention and concentration difficulties, with anxiety, with difficulty to finish a task sitting, with sensory deficit or hypersensitivity, with autism, etc. or many other special educational needs.
The hexagon format is attractive for those who want to go unnoticed. This model measures 25,4×25,4cm.
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Senzeez vibrating cushions are an excellent resource for calming and relaxing children and adolescents. Their vibration, activated by being pressed or sitting, helps them stay calm and remain seated longer during activities such as meals or schoolwork.
Especially useful for people with attention difficulties, anxiety, sensory deficits, hypersensitivity, autism, and other special educational needs.
The blue square format is ideal for those seeking discretion.
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https://logopedicum.com/en/producto/test-la-evaluacion-del-lenguaje-oral/125.4393386Test para la Evaluación del Lenguaje Oral
Test que evalúa los aspectos más relevantes del lenguaje oral durante su desarrollo (discriminación auditiva, aspectos fonológicos, sintácticos y semánticos).
Aplicación: individual.
Tiempo de Aplicación:20 min. aprox.
Ámbito de Aplicación: Niños de 4 a 8 años.
El set contiene el manual, 2 cartulinas con 4 láminas y 10 Hojas de Perfil.
https://logopedicum.com/en/product/4-in-a-row-tic-tac-toe-magnetic/19.082559374 in a row + Tic Tac Toe - Magnetic
Classic board game in its best format thanks to its compact and lightweight design that allows it to be transported and stored. This version, 2 in 1, allows us to have in the same metal box the "4 in Raya" and the "Tic Tac Toe", 2 games suitable for all ages that will help us to have a good time with the family, in session, in the classroom, etc.
The thin tin box printed on both sides together with the magnetic pieces provide fun and entertainment avoiding the loss of the same. Ideal resource for travel.
https://logopedicum.com/wp-content/uploads/2018/06/4-en-raya.001-247x223.jpeg9.08instockGAMES AND TOYSTYPE OF TOYBoard gamesTravel toysAGE6 – 9 years9 – 12 yearsFamily gamesGAME TYPELogic and math games00.000https://logopedicum.com/wp-content/uploads/2018/06/4-en-raya.001-247x223.jpeg140132382281579.087.500.000.002018-06-06T19:15:28+02:00
https://logopedicum.com/en/producto/bateria-la-evaluacion-los-trastornos-afasicos-beta/1325.0093345Batería para la Evaluación de los Trastornos Afásicos - BETA
Una batería de lo más completa
Test que evalúa los componentes del sistema de procesamiento lingüístico, subdividido en comprensión y producción (lectura y escritura).
La Batería consta de 30 tareas agrupadas en seis bloques: Comprensión oral, Producción oral, Lectura, Escritura, Semántica y Oraciones. En esta recién edición se ha actualizado el formato, unificando las hojas de respuesta en una y los cuadernos de estímulos en color para una mejor presentación.
Objetivo: Evalúa todos los componentes del sistema de procesamiento lingüístico.
Aplicación: Individual.
Tiempo de Aplicación: Variable.
Ámbito de Aplicación: Adultos con afasia
El test contiene: Caja con 1 Manual, 4 Libros de Estímulos y 10 Hojas de registro de Respuesta.
Hangman is a classic board game, for two or more players, in which one of the players thinks of a word and the other tries to guess it by saying letters, within a certain number of opportunities. The game comes in a metal box, printed on both sides, in which we find the magnetic pieces, avoiding the loss of them. In addition, it is a game that will allow us to work different skills of phonological awareness, lexical, etc. and have a good time in family, in session, in the classroom, etc.. So, do not hesitate to get this version of the game, which is available in its best format thanks to its compact and lightweight design that allows you to transport and store it.
Ideal resource for travel.
Suitable for ages 5 and up.https://logopedicum.com/wp-content/uploads/2018/06/ahorcado.001-247x223.jpeg9.08instock6 – 9 years9 – 12 yearsAGEAreas of DevelopmentFamily gamesGAME TYPEGAMES AND TOYSLEARNINGSReading and writingReading and writingReading and writing gamesTravel toysTYPE OF TOY00.000https://logopedicum.com/wp-content/uploads/2018/06/ahorcado.001-247x223.jpeg221202331571329.087.500.000.002018-06-07T10:03:06+02:00
https://logopedicum.com/en/product/deja-vu/120.45258238Déjà vu
Test your memory! Wait patiently for the cards to come out of the pile. If you think that an object has come out for the second time, pick it up quickly from the center of the table. But be careful, if an object comes out of the cards you have already picked up, you have made a mistake and you are eliminated! The winner is the one who gets the most objects in three rounds.
An intense memory game in which you can take a risk if you trust your good memory...
The set includes 36 playing cards, 36 objects and one set of rules.
Number of players:2 to 6 playersApproximate duration:15 MinutesMinimum age:8 years oldhttps://logopedicum.com/wp-content/uploads/2018/06/deja-vu.001-247x223.jpeg20.45instock6 – 9 years9 – 12 yearsAGEAreas of DevelopmentAttention and concentration gamesBoard gamesCOGNITIVE AND EMOTIONAL DEVELOPMENTExecutive functionsFamily gamesGAME TYPEGAMES AND TOYSMemory and attentionMemory gamesTYPE OF TOY00.000https://logopedicum.com/wp-content/uploads/2018/06/deja-vu.001-247x223.jpeg3614314014822820.4516.900.000.002019-01-09T19:18:05+01:00
Calculate and grab the fly swatters! Who is the fastest to catch the fly with the correct result?
Choose a flower and its corresponding multiplication table. Then the die is rolled and you have to multiply the number on the die by the number on the flower. The fastest to hit the fly with the fly swatter with the correct result receives a wooden fly as a prize. The object of the game is to be the first to collect eight wood flies.
This ingenious game helps us to practice mental arithmetic by adding fun and speed to the activity. Ideal for working on numeration in a fun way and thus consolidate the knowledge of multiplication of primary school students.
- 6 fly swatters
- 42 fly cards
- 5 flower cards
- 45 wood flies
- 2 ten-sided dice
- playing instructions.
https://logopedicum.com/wp-content/uploads/2018/06/3x4-zas.001-247x223.jpeg36.91instock6 – 9 years9 – 12 yearsAGEAreas of DevelopmentBoard gamesCalculation and mathematical languageGAME TYPEGAMES AND TOYSJuegos de aprendizajeLEARNINGSLogic and math gamesLogical reasoning and mathsTYPE OF TOY00.000https://logopedicum.com/wp-content/uploads/2018/06/3x4-zas.001-247x223.jpeg361642262314736.9130.500.000.002018-07-03T11:35:25+02:00
Fun game to work the 5 senses through a variety of activities. Roll the dice and identify the organ determined at random with different real life situations that are perceived with the same. In addition, the 50 cards that illustrate different actions will allow us to relate them with the 5 identification cards of the organs involved.
The kit includes 55 cards or photos, 1 die with images of the different senses and 1 plastic case for storage.
Set of numbers from 0 to 9, large, on a rigid plastic base to be worked by touch. The silhouettes of the numbers are made with a rough material to provide an extra sensory stimulus in the development of numeration and calculation.
https://logopedicum.com/en/producto/manual-de-logopedia/168.542463Manual de logopedia
Nueva edición de este Manual de Logopedia que incluye las aportaciones más recientes de la psicolingüística y de las ciencias neurocognitivas, y su concatenación con las nuevas tecnologías.Esta cuarta edición actualiza todos los contenidos e incorpora nuevos datos acerca del diagnóstico audiológico, la evaluación del lengua je oral en el niño, la evaluación neuropsicológica del adulto, la laringuectomía y su rehabilitación, la disfagia, los trastornos de la comunicación en los traumatismos craneoencefálicos y las demencias e intervención cognitiva.Obra de referencia que aborda la logopedia con un enfoque científico gracias al trabajo de todos los especialistas involucrados en este tipo de patologías.Obra de gran utilidad para el estudiante de esta disciplina, ya que presenta sus contenidos de forma actualizada y con un enfoque crítico que permite el posterior desarrollo de su actividad profesional, y una herramienta básica también para profesionales de distintas áreas de ciencias de la salud.