Aprender es modificar o adquirir nuevas habilidades, destrezas, conocimientos, conductas y valores mediante la experimentación, el estudio, la observación, el razonamiento o la instrucción. Múltiples y variados juegos disponibles hoy en día, desde los más clásicos hasta los más innovadores, pueden ser grandes herramientas para construir una variedad de aprendizajes: lectoescritura, matemáticas, razonamiento y resolución de problemas, etc. aportando motivación e interés a los jugadores. Más allá de la estimulación de las inteligencias múltiples, fomentaremos la autoestima, incentivaremos la cooperación y el trabajo en equipo y mejoraremos el comportamiento y la actitud, entre otros muchos aspectos.
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Create an AccountInteresting mirror tray, made of solid beech wood, ideal for children to inspect and discover new features of interesting objects through reflection and mirror effects. This tray can be the key complement to enhance imaginative and creative toys while creating special environments for "little worlds".
The tray has a stable 2 mm acrylic mirror base, which provides a clear and sharp shiny reflection. This sensory resource allows to promote the understanding of the world through observation, personal self-awareness, imagination and creativity, among many other aspects.
Size: 500 x 435 x 50 mm.
Age: Suitable for all ages.
https://logopedicum.com/wp-content/uploads/2021/11/Espejo-de-madera-247x300.jpeg 47.73 instock GAMES AND TOYSTYPE OF TOYSensory stimulationAGE1 – 2 years2 – 3 years3 – 6 yearsGAME TYPECreativity gamesAreas of DevelopmentArtistic and creativeLearning CornersMultisensoryMULTISENSORY STIMULATIONLight tables and accessoriesThe 5 sensesWood 0 0.00 0 https://logopedicum.com/wp-content/uploads/2021/11/Espejo-de-madera-247x300.jpeg 904487535773680 47.73 39.45 0.00 0.00 2021-11-18T18:17:25+01:00Rich illustrated material to work on oral and written language. The set consists of 56 illustrated cards that represent situations that allow to infer "what would you do at home if...". This resource is especially interesting to develop the capacity of abstraction, theory of mind, logical reasoning, problem solving, understanding cause-effect relationships... At the bottom of the card there is a sentence that can serve as a guide to start with the activity (presented in English but easily understandable and adaptable to other languages).
The pack contains a metal box for storage and transport of the cards.
https://logopedicum.com/wp-content/uploads/2022/03/Que-harias-en-casa-2-247x300.jpg 22.39 instock ASDCommunication and pragmaticsLANGUAGESPECIAL EDUCATIONAL NEEDS 0 0.00 0 https://logopedicum.com/wp-content/uploads/2022/03/Que-harias-en-casa-2-247x300.jpg 53568011431170742 22.39 18.50 0.00 0.00 2022-03-16T18:23:55+01:00A very special memory, with 20 sensory pads contained in a cotton bag, will help us to train the sense of touch.
The objective of the game is to identify the largest number of pairs of pads by touch. To do this we must introduce and mix all the pads very well.
If you are the youngest player you can start and be the first to put your hand in the bag to draw a pad. You can then put your hand back into the bag to find the partner of the first pad. When you think you have found the correct pad, you remove it from the bag. If you have managed to find the second pad with the same contents, you can keep the pair and continue playing. As they have the same color, you can easily identify if you have found the right pair. If the pads removed are different, you have to put them both back in the bag and the turn goes to the next player. The player who gets the highest number of correct pairs wins.
This game is especially suitable for developing finger dexterity and fine motor skills. On the other hand, it also stimulates sensory, tactile and acoustic perception, as well as color recognition and creativity.
https://logopedicum.com/wp-content/uploads/2022/11/Memory-almohadas-247x300.jpg 20.27 instock De 3 a 6 añosJuguetes terapéuticosMULTISENSORY STIMULATIONThe 5 senses 0 0.00 0 https://logopedicum.com/wp-content/uploads/2022/11/Memory-almohadas-247x300.jpg 779769742226472 20.27 16.75 0.00 0.00 2022-12-08T15:57:06+01:00Dobble is an ideal game to train selective and sustained attention, visual perception, reaction speed, etc. It consists of finding the identical symbol between two cards (same shape and same color, only the size may vary). The first player to find this symbol names it and draws two new cards which he puts on the table. It will be necessary to repeat this operation until all players have understood that there is always only one identical symbol or common element between two cards. In the game you will find more than 50 symbols on 55 cards.
And that's it! Simple, isn't it? Well, get ready, because Dobble contains several mini-games, each one more fun and fascinating, although the goal is always the same: to be the fastest, since all players play at the same time.
Recommended age: from 6 years old. Number of players: 2 to 8.Speed, observation, reflexes ... Dobble is a card game based on speed, observation and reflexes, in which players compete to find the matching symbol among the cards.
[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="166923" img_size="200x200" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Dobble relies on observation and quick reflexes, and is exciting for both children and adults, keeping all players engaged in the game.
[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="166930" img_size="200x200" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Each card is unique and has only one symbol in common with any other in the deck. It can be difficult to discover the match, as the size and position of the symbols may vary on each card.
[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3"][vc_single_image image="166934" img_size="200x200" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Because the game is based on reactions and visual perception, rather than knowledge or strategy, adults have no advantage over children, making it the perfect family game.
[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="166938" img_size="200x200" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]There are many versions of the game: Animals, Camping, 123, but there are also versions with your favorite characters like Harry Potter, Elsa...
[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="166942" img_size="200x200" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Take it anywhere. Dobble is easy to learn, quick to play but very difficult to master. Dobble's playability and pocket-sized tin make it the ideal party or travel game.
Detective game to discuss everyday conflicts that occur in 4 different contexts: home, school, park, city. On one side of the card we find the situation to be analyzed and described and on the other side, the magnifying glass will allow us to detect a possible solution through the expression and management of feelings of the characters. The "magic" effect of the magnifying glass makes this game very dynamic and entertaining while promoting empathy.
With LAS AVENTURAS DE PABLO Y LOLA we can play and have fun while we go on an enigmatic journey that will allow us to work on oral language, logical reasoning, problem solving and imagination. This is an educational material based on logic through which the student or patient will have to solve small conflictive and unexpected situations to reach the castle and find the treasure. Individually or collectively we can associate images, read, recognize a situation, issue and validate hypotheses, etc. putting into practice 2 game modes to promote the skills of beginners or trained players.
The different cards or illustrated sheets allow us to organize the oral narrative discourse. Unlike other conventional card games, in each card we find situations that we must solve in order to continue advancing. The imagination of each player, together with mini-cards with illustrated objects that will provide clues, will be facilitators to solve and continue walking to the castle. If the game is played in a group, teammates will validate the story created by the protagonist to continue. The first player to reach the castle will be the winner of the treasure.
This game variant is designed to add difficulty to already trained players. Each player will be given a card containing a secret word illustrated with pictograms. The resolution of each situation or conflict presented on each card, which will be solved and explained orally, will allow us to get a "decoding" key card to decipher the secret word that will lead us to the part of the castle where the treasure is hidden.
Once the oral language has been worked on, we can ask the players to transfer the invented story to the written level in order to focus on reading and writing skills and improve writing, spelling, reading, etc.
This interactive language game is recommended for ages 7 and up.
The set contains:Model of sport shoe, with volume, made of colorful wood and incorporated cotton lace that allows recreating and learning the task of threading and tying shoes. This task allows to enhance fine psychomotor skills, promote hand-eye coordination, etc. for those who are resistant to such a daily practice.
The elements are sold individually and measure 5 x 6 x 9 cm.
https://logopedicum.com/wp-content/uploads/2015/11/Bamba-para-atar-247x300.jpg 10.77 instock 3 – 6 yearsAGEAreas of DevelopmentAUTONOMY AND ADAPTED RESOURCESBasic daily living activitiesFine motor skillsFine motor skillsGAME TYPEGAMES AND TOYSLearning CornersLEARNINGSMotor skillsMotor skills gamesWood 0 0.00 0 https://logopedicum.com/wp-content/uploads/2015/11/Bamba-para-atar-247x300.jpg 791459487591763 10.77 8.90 0.00 0.00 2015-11-10T21:44:07+01:00Photographic material to work both oral and written language. The set consists of 34 pairs of cards ideal to encourage logical relationships, creating pairs and associations that allow to generate linguistic samples(vocabulary increase, semantic fields, categorization, sentence structuring,...) with patients of all ages. The white background of the cards facilitates the identification of the photographs.
Perfect resource for explaining stories, describing, formulating questions, encouraging deduction and other implicit skills.
Rich illustrated material to work on oral and written language. The set consists of 56 illustrated cards that represent situations that allow to infer "what would you do at school if...". This resource is especially interesting to develop the capacity for abstraction, theory of mind, logical reasoning, problem solving, understanding cause-effect relationships... At the bottom of the card there is a sentence that can serve as a guide to start the activity (presented in English but easily understandable and adaptable to other languages).
The pack contains a metal box for storage and transport of the cards.
https://logopedicum.com/wp-content/uploads/2022/03/Que-harias-en-la-escuela-247x300.jpg 22.39 instock ASDCOGNITIVE AND EMOTIONAL DEVELOPMENTCommunication and pragmaticsLANGUAGESocial skillsSPECIAL EDUCATIONAL NEEDS 0 0.00 0 https://logopedicum.com/wp-content/uploads/2022/03/Que-harias-en-la-escuela-247x300.jpg 773742535763487 22.39 18.50 0.00 0.00 2022-03-16T19:17:20+01:00Light, color and magic with the "fantasy" bottle pack. These 3 precious bottles, in different chromatic shades,mermaids and unicorns meet through a beautiful turquoise lake to give shape to their own fantastic world. The liquid suspended in gel awakens visual interest and allows children to discover colors, marvel at the light, stimulate their concentration and find their moment of calm.
When the bottles are rotated, the elements contained in them descend and are mobilized, creating a visual sensory stimulus that enriches the cognitive system.
Use them with light tables for a magical effect, or let him contemplate the flow of glitter, sequins and pom poms as he relaxes It's a perfect mindfulness tool for managing stress and anxiety (and not just for kids)...!
Interesting element to enrich a multisensory or Montessori corner.
Dimensions of each bottle: 14cm x 4 cm.
Do not immerse in water or expose to the sun for long hours, for hygiene we recommend using a specific hygiene wipe or damp cloth.
Includes: Sound Bottle Mermaid, Float BotlleTurquoise and Sound Bottle unicorn.
Recommended age: + 3 Months https://logopedicum.com/wp-content/uploads/2022/07/pack-botellas-sensoriales-fantasy-petit-boum-494x600.jpg 37.51 instock GAMES AND TOYSTYPE OF TOYBaby toysSensory stimulationAGE6 – 12 months1 – 2 years2 – 3 yearsAreas of DevelopmentSensory stimulationLearning CornersCalm and emotionalMultisensoryBABY WORLDMy first toysOriginal Details and GiftsMULTISENSORY STIMULATIONThe 5 senses 0 0.00 0 https://logopedicum.com/wp-content/uploads/2022/07/pack-botellas-sensoriales-fantasy-petit-boum-494x600.jpg 459593740680487 37.51 31.00 0.00 0.00 2022-07-07T09:41:52+02:00