Aprender es modificar o adquirir nuevas habilidades, destrezas, conocimientos, conductas y valores mediante la experimentación, el estudio, la observación, el razonamiento o la instrucción. Múltiples y variados juegos disponibles hoy en día, desde los más clásicos hasta los más innovadores, pueden ser grandes herramientas para construir una variedad de aprendizajes: lectoescritura, matemáticas, razonamiento y resolución de problemas, etc. aportando motivación e interés a los jugadores. Más allá de la estimulación de las inteligencias múltiples, fomentaremos la autoestima, incentivaremos la cooperación y el trabajo en equipo y mejoraremos el comportamiento y la actitud, entre otros muchos aspectos.
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Create an AccountInteresting mirror tray, made of solid beech wood, ideal for children to inspect and discover new features of interesting objects through reflection and mirror effects. This tray can be the key complement to enhance imaginative and creative toys while creating special environments for "little worlds".
The tray has a stable 2 mm acrylic mirror base, which provides a clear and sharp shiny reflection. This sensory resource allows to promote the understanding of the world through observation, personal self-awareness, imagination and creativity, among many other aspects.
Size: 500 x 435 x 50 mm.
Age: Suitable for all ages.
https://logopedicum.com/wp-content/uploads/2021/11/Espejo-de-madera-247x300.jpeg 47.73 instock GAMES AND TOYSTYPE OF TOYSensory stimulationAGE1 – 2 years2 – 3 years3 – 6 yearsGAME TYPECreativity gamesAreas of DevelopmentArtistic and creativeLearning CornersMultisensoryMULTISENSORY STIMULATIONLight tables and accessoriesThe 5 sensesWood 0 0.00 0 https://logopedicum.com/wp-content/uploads/2021/11/Espejo-de-madera-247x300.jpeg 791487535904763 47.73 39.45 0.00 0.00 2021-11-18T18:17:25+01:00Rich illustrated material to work on oral and written language. The set consists of 56 illustrated cards that represent situations that allow to infer "what would you do at home if...". This resource is especially interesting to develop the capacity of abstraction, theory of mind, logical reasoning, problem solving, understanding cause-effect relationships... At the bottom of the card there is a sentence that can serve as a guide to start with the activity (presented in English but easily understandable and adaptable to other languages).
The pack contains a metal box for storage and transport of the cards.
https://logopedicum.com/wp-content/uploads/2022/03/Que-harias-en-casa-2-247x300.jpg 22.39 instock ASDCommunication and pragmaticsLANGUAGESPECIAL EDUCATIONAL NEEDS 0 0.00 0 https://logopedicum.com/wp-content/uploads/2022/03/Que-harias-en-casa-2-247x300.jpg 740779909751487 22.39 18.50 0.00 0.00 2022-03-16T18:23:55+01:00A very special memory, with 20 sensory pads contained in a cotton bag, will help us to train the sense of touch.
The objective of the game is to identify the largest number of pairs of pads by touch. To do this we must introduce and mix all the pads very well.
If you are the youngest player you can start and be the first to put your hand in the bag to draw a pad. You can then put your hand back into the bag to find the partner of the first pad. When you think you have found the correct pad, you remove it from the bag. If you have managed to find the second pad with the same contents, you can keep the pair and continue playing. As they have the same color, you can easily identify if you have found the right pair. If the pads removed are different, you have to put them both back in the bag and the turn goes to the next player. The player who gets the highest number of correct pairs wins.
This game is especially suitable for developing finger dexterity and fine motor skills. On the other hand, it also stimulates sensory, tactile and acoustic perception, as well as color recognition and creativity.
https://logopedicum.com/wp-content/uploads/2022/11/Memory-almohadas-247x300.jpg 20.27 instock De 3 a 6 añosJuguetes terapéuticosMULTISENSORY STIMULATIONThe 5 senses 0 0.00 0 https://logopedicum.com/wp-content/uploads/2022/11/Memory-almohadas-247x300.jpg 7795911145742226 20.27 16.75 0.00 0.00 2022-12-08T15:57:06+01:00Dobble is an ideal game to train selective and sustained attention, visual perception, reaction speed, etc. It consists of finding the identical symbol between two cards (same shape and same color, only the size may vary). The first player to find this symbol names it and draws two new cards which he puts on the table. It will be necessary to repeat this operation until all players have understood that there is always only one identical symbol or common element between two cards. In the game you will find more than 50 symbols on 55 cards.
And that's it! Simple, isn't it? Well, get ready, because Dobble contains several mini-games, each one more fun and fascinating, although the goal is always the same: to be the fastest, since all players play at the same time.
Recommended age: from 6 years old. Number of players: 2 to 8.Speed, observation, reflexes ... Dobble is a card game based on speed, observation and reflexes, in which players compete to find the matching symbol among the cards.
[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="166923" img_size="200x200" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Dobble relies on observation and quick reflexes, and is exciting for both children and adults, keeping all players engaged in the game.
[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="166930" img_size="200x200" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Each card is unique and has only one symbol in common with any other in the deck. It can be difficult to discover the match, as the size and position of the symbols may vary on each card.
[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3"][vc_single_image image="166934" img_size="200x200" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Because the game is based on reactions and visual perception, rather than knowledge or strategy, adults have no advantage over children, making it the perfect family game.
[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="166938" img_size="200x200" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]There are many versions of the game: Animals, Camping, 123, but there are also versions with your favorite characters like Harry Potter, Elsa...
[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="166942" img_size="200x200" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Take it anywhere. Dobble is easy to learn, quick to play but very difficult to master. Dobble's playability and pocket-sized tin make it the ideal party or travel game.
The case of the syphons is a complete didactic material that helps to work on articulatory defects related to the consonant groups also known as syphons or locked syllables, considering the phonetic and phonological aspects through an attractive, effective and easy to use method.
This material facilitates the re-education of consonant clusters through the following activities: training of the buccophonatory organs, auditory discrimination, repetition of phonemes/words/phrases/phrases, phonological reproduction through syllables or images, lexical increase and reading reinforcement.
A different and attractive way to practice and improve your pronunciation.The set contains 1 case with 1 specialist's book, 1 student's notebook, 1 book of games, 1 book of puzzles, 1 folded reversible board with 2 "goose games".
https://logopedicum.com/wp-content/uploads/2018/11/sinfones.001-247x223.jpeg 47.74 instock Areas of DevelopmentHearing and languageHearing, Speech, and VoiceSpeak and voiceLANGUAGEPhonetics and phonology 0 0.00 0 https://logopedicum.com/wp-content/uploads/2018/11/sinfones.001-247x223.jpeg 226763791777487 47.74 45.90 0.00 0.00 2018-11-07T20:39:06+01:00Detective game to discuss everyday conflicts that occur in 4 different contexts: home, school, park, city. On one side of the card we find the situation to be analyzed and described and on the other side, the magnifying glass will allow us to detect a possible solution through the expression and management of feelings of the characters. The "magic" effect of the magnifying glass makes this game very dynamic and entertaining while promoting empathy.
With LAS AVENTURAS DE PABLO Y LOLA we can play and have fun while we go on an enigmatic journey that will allow us to work on oral language, logical reasoning, problem solving and imagination. This is an educational material based on logic through which the student or patient will have to solve small conflictive and unexpected situations to reach the castle and find the treasure. Individually or collectively we can associate images, read, recognize a situation, issue and validate hypotheses, etc. putting into practice 2 game modes to promote the skills of beginners or trained players.
The different cards or illustrated sheets allow us to organize the oral narrative discourse. Unlike other conventional card games, in each card we find situations that we must solve in order to continue advancing. The imagination of each player, together with mini-cards with illustrated objects that will provide clues, will be facilitators to solve and continue walking to the castle. If the game is played in a group, teammates will validate the story created by the protagonist to continue. The first player to reach the castle will be the winner of the treasure.
This game variant is designed to add difficulty to already trained players. Each player will be given a card containing a secret word illustrated with pictograms. The resolution of each situation or conflict presented on each card, which will be solved and explained orally, will allow us to get a "decoding" key card to decipher the secret word that will lead us to the part of the castle where the treasure is hidden.
Once the oral language has been worked on, we can ask the players to transfer the invented story to the written level in order to focus on reading and writing skills and improve writing, spelling, reading, etc.
This interactive language game is recommended for ages 7 and up.
The set contains: