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Crear cuentaStory Cubes is a very interesting game, consisting of 9 illustrated dice with 6 images each, which allows you to create 54 ideas that mixed together can generate more than 10 million combinations. These are suitable for working on both oral and written language. Specifically, the game allows to sharpen the wit, imagination, creativity, problem solving... essential skills in the creation of stories, the invention of an ending and endless activities that we can think of.
The game consists of rolling the dice of your choice (up to 9) and start inventing stories involving the illustrated elements. This resource can be used as a game for one or more players, or as a party game in which each player has to continue the story where the previous one left off. It awards points as a prize for the speed of improvisation, or for inventiveness, or imagination... Very interesting resource to improve verbal fluency, both in the mother tongue and in all those who want to have more fluency.
In addition, the instructions include several different ways to use the cubes to solve problems such as breaking writer's block, improving your imagination, and increasing your ability to find unifying themes among various images....
It's time to play!
The set includes 9 dice (2x2x2cm) with travel illustrations (e.g. suitcase, rain, snake, crown, tent, ...) and a magnetic box to transport and protect the material.
[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_single_image image="174923" img_size="full" alignment="center" parallax_scroll="no" woodmart_inline="no"][/vc_column][/vc_row][vc_row][vc_column width="1/3"][vc_single_image image="174916" img_size="300x300" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Story Cubes Travel is a hugely entertaining game that sharpens your wits and sharpens your imagination.
[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="174908" img_size="300x300" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Roll the dice and, starting with "Once upon a time...", make up a story involving the 9 dice results.
[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="174912" img_size="300x300" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Each die has 6 images or icons, a total of 54 ideas that mixed together can generate more than 10 million combinations.
[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3"][vc_single_image image="174928" img_size="300x300" alignment="center" parallax_scroll="no" woodmart_inline="no"][/vc_column][vc_column width="1/3"][vc_single_image image="174932" img_size="300x300" alignment="center" parallax_scroll="no" woodmart_inline="no"][/vc_column][vc_column width="1/3"][vc_single_image image="174936" img_size="300x300" alignment="center" parallax_scroll="no" woodmart_inline="no"][/vc_column][/vc_row][vc_row][vc_column][vc_single_image image="174940" img_size="full" alignment="center" parallax_scroll="no" woodmart_inline="no"][/vc_column][/vc_row][vc_row][vc_column][woodmart_title woodmart_css_id="63935eb63eac1" title="BLOG | MUNDO LOGOPEDICUM" woodmart_empty_space="" responsive_spacing="eyJwYXJhbV90eXBlIjoid29vZG1hcnRfcmVzcG9uc2l2ZV9zcGFjaW5nIiwic2VsZWN0b3JfaWQiOiI2MzkzNWViNjNlYWMxIiwic2hvcnRjb2RlIjoid29vZG1hcnRfdGl0bGUiLCJkYXRhIjp7InRhYmxldCI6e30sIm1vYmlsZSI6e319fQ=="][vc_column_text woodmart_inline="no" text_larger="no"]https://mundologopedicum.com/ideas-practicas/story-cubes-trabajar-el-lenguaje-a-traves-de-la-imaginacion/[/vc_column_text][/vc_column][/vc_row] https://logopedicum.com/wp-content/uploads/2016/01/story-cubes-viajes-3-247x300.jpg 13.19 instock 3 - 6 años6 - 9 años9 - 12 añosPOR EDADÁreas de desarrolloTIPO DE JUEGOJUEGOS Y JUGUETES EDUCATIVOSAudición y lenguajeJuegos de aprendizajeLENGUAJEJuegos de lenguajeAPRENDIZAJESMorfología y sintaxisDiscurso narrativoLectoescrituraLectoescrituraJuegos de lectoescrituraJuguetes de viajeTIPO DE JUGUETE 0 0.00 0 https://logopedicum.com/wp-content/uploads/2016/01/story-cubes-viajes-3-247x300.jpg 2530253210875621086 13.19 10.90 0.00 0.00 2016-01-20T13:47:40+01:00This book attempts to alleviate the scarcity of information on cognitive-behavioral intervention programs for children with ADHD, applicable to the school setting.
In the first part of this book you will find a list of some of the cognitive-behavioral programs designed for the treatment of children with Attention Deficit Hyperactivity Disorder.
In the second part you will have a complete and detailed manual of a cognitive-behavioral intervention program specially designed for application in the school setting for children with ADHD from 6 to 12 years of age.
This program has been designed to be applied in 30 individual and group sessions in which techniques such as:
- Self-instructional training - Self-reporting- Self-assessment of the initial situation, sessions and progress made
- Attributional training
- Positive individual and collective self-reinforcement
- Token economy and social reinforcement
- Cognitive and academic problem-solving training
- Training in discrimination of feelings
- Training in interpretation and social problem solving
- Relaxation training
- Turtle Technique
- Star of the week
- Cotherapists
- Program for generalization of learned strategies to the classroom.
The book includes a detailed description of each of the sessions with three models of worksheets and materials for their application at three different levels of difficulty, the therapist's instructions, self-evaluation and self-reinforcement sheets, a list of the materials to be used and a summary table of the sessions.
Text in Spanish. https://logopedicum.com/wp-content/uploads/2015/11/programa-interv-247x300.jpg 21.74 instock TDAHTDAHLIBROSNECESIDADES EDUCATIVAS ESPECIALES 0 0.00 0 https://logopedicum.com/wp-content/uploads/2015/11/programa-interv-247x300.jpg 105956625373261065 21.74 20.90 0.00 0.00 2015-11-12T17:19:55+01:00Detective game to discuss everyday conflicts that occur in 4 different contexts: home, school, park, city. On one side of the card we find the situation to be analyzed and described and on the other side, the magnifying glass will allow us to detect a possible solution through the expression and management of feelings of the characters. The "magic" effect of the magnifying glass makes this game very dynamic and entertaining while promoting empathy.