Detective game to discuss everyday conflicts that occur in 4 different contexts: home, school, park, city. On one side of the card we find the situation to be analyzed and described and on the other side, the magnifying glass will allow us to detect a possible solution through the expression and management of feelings of the characters. The "magic" effect of the magnifying glass makes this game very dynamic and entertaining while promoting empathy.
Original auditory game consisting of 12 boxes, made of natural wood, with different sounds. If you want to use it as a memory, you will have to shake each box and look for the pair that sounds the same. If you prefer, you can make a series of sounds that the child will have to memorize and reproduce. Resource of special interest for the stimulation of auditory skills (recognition, memory, sequencing, etc.) The triangular shape of the elements and their size facilitates their manipulation.
The set is composed of 12 elements or sound boxes.
[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][woodmart_title woodmart_css_id="645bcc9d4a1ec" title="BLOG | MUNDO LOGOPEDICUM" woodmart_empty_space="" responsive_spacing="eyJwYXJhbV90eXBlIjoid29vZG1hcnRfcmVzcG9uc2l2ZV9zcGFjaW5nIiwic2VsZWN0b3JfaWQiOiI2NDViY2M5ZDRhMWVjIiwic2hvcnRjb2RlIjoid29vZG1hcnRfdGl0bGUiLCJkYXRhIjp7InRhYmxldCI6e30sIm1vYmlsZSI6e319fQ=="][/vc_column][/vc_row][vc_row][vc_column][vc_column_text woodmart_inline="no" text_larger="no"]https://mundologopedicum.com/ideas-practicas/aprende-a-escuchar/[/vc_column_text][/vc_column][/vc_row] https://logopedicum.com/wp-content/uploads/2015/09/memory-auditivo-247x300.jpg 38.96 instock GIFT IDEASJuguetes terapéuticosDe 3 a 6 añosHearing, Speech, and VoiceAuditory perceptionMULTISENSORY STIMULATIONThe 5 sensesWood 0 0.00 0 https://logopedicum.com/wp-content/uploads/2015/09/memory-auditivo-247x300.jpg 243931243498244288137871243495 38.96 32.20 0.00 0.00 2015-09-23T14:30:47+02:00A wooden laptop for the little ones. Its screen is a blackboard on which we can stick the letters, punctuation marks and magnetic numbers and thus motivate the manipulative use of the first words and numbers. Ideal to encourage the beginning of reading-writing and mathematical operations/problems. The chalk can also be used to quickly paint some images and words on the screen. The small sponge allows you to erase and wipe everything again. In addition, it includes a contemporary smartphone made of wood to complete this great educational game.
The compact size makes it easy to carry and perfect for use in the car, in the doctor's waiting room, in a restaurant, beyond at home or in the doctor's office.
[/vc_column_text][vc_row_inner][vc_column_inner width="1/2"][vc_single_image image="186571" img_size="300x300" alignment="center" parallax_scroll="no" woodmart_inline="no"][/vc_column_inner][vc_column_inner width="1/2"][vc_column_text css="" woodmart_inline="no" text_larger="no"]A wooden laptop for the little ones. The letters, punctuation marks and numbers are magnetic, which makes it easy to place the first words and math problems on the magnetic board. With the chalk, some pictures and words are quickly painted on the "screen". The little sponge wipes everything clean again. A contemporary smartphone made of wood completes this great educational game.
The chalk is used to write and paint on the blackboard and the sponge is used to easily wipe everything off again.
[/vc_column_text][/vc_column][vc_column width="1/4"][vc_single_image image="186579" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]Letters, numbers and punctuation marks with magnets make it very easy to fix different words and math problems on the magnetic board.
[/vc_column_text][/vc_column][vc_column width="1/4"][vc_single_image image="186583" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]A contemporary smartphone perfectly completes the educational toy.
[/vc_column_text][/vc_column][vc_column width="1/4"][vc_single_image image="186592" alignment="center" parallax_scroll="no" woodmart_inline="no"][vc_column_text woodmart_inline="no" text_larger="no"]The compact wooden portable encourages even the youngest children to play imaginary roles.
[/vc_column_text][/vc_column][/vc_row] https://logopedicum.com/wp-content/uploads/2022/01/portatil-de-madera-1-247x300.jpg 20.03 instock 3 – 6 years6 – 9 yearsAGEAreas of DevelopmentGAME TYPEGAMES AND TOYSJuegos de aprendizajeLEARNINGSReading and writingReading and writingReading and writing gamesTYPE OF TOYWood 0 0.00 0 https://logopedicum.com/wp-content/uploads/2022/01/portatil-de-madera-1-247x300.jpg 137877243498244645240699137865 20.03 16.55 0.00 0.00 2022-01-26T12:49:47+01:00Device, for adults and children from 3 years of age, to measure (SpO2) the oxygen saturation of a patient's arterial hemoglobin. It has a digital LED display and pulse line indicator. It turns off automatically when there is no signal. Specially recommended for patients with dysphagia or other alterations in functional areas such as: pneumology, resuscitation, anesthesia and neonatology.
Recommendations for use: the finger should not move when the oximeter is in operation. If the patient is wearing nail varnish, the results may be affected. Measurements may be inaccurate due to poor readings resulting from: dirt on the sensor diode, dirt on the finger, excessive perspiration, damaged or blackened nails.
Measurement: SpO2: 70 to 100% at +/- 1%. Pulse rate: 30 to 235 bpm at +/- 3%. Supply of strap and batteries (2 x AAA).This model is very complete as it has 6 modes and is especially recommended for patients with pulmonary or cardivascular diseases as it allows plethysmography.
https://logopedicum.com/wp-content/uploads/2017/05/pulsi-ok-1-247x223.jpeg 54.33 instock BreathingDysphagiaOROFACIAL MYOLOGY 0 0.00 0 https://logopedicum.com/wp-content/uploads/2017/05/pulsi-ok-1-247x223.jpeg 240689240699244056244651137874 54.33 44.90 0.00 0.00 2017-05-23T12:46:35+02:00Detective game to discuss everyday conflicts that occur in 4 different contexts: home, school, park, city. On one side of the card we find the situation to be analyzed and described and on the other side, the magnifying glass will allow us to detect a possible solution through the expression and management of feelings of the characters. The "magic" effect of the magnifying glass makes this game very dynamic and entertaining while promoting empathy.